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/idgames/quake2/levels/deathmatch/p-r/q2soahc.txt |
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Date: Wednesday, January 7, 1998
==================================================
Title : Q2 Soahc
Filename : q2soahc.bsp
Author : Ben Bjoralt (Scalt)
Email Address : dbjoralt@computerpro.com
Home page : www.xoom.com/exodus (clan I am in)
Description : a fairly large DM only level, very "grand" architecture,
very 3D, very fun. :)
Other works : blahboxc.bsp, soahc.bsp, soahc2.bsp, soahc3.bsp, soahc4.bsp, altdm1.bsp
Installation : Place the file into c:\quake2\baseq2\maps. In the game pull down
the console (~) and type map q2soahc
Additional Credits to : id Software, makers of WorldCraft, Liono, SementE ( both of clan Exodus) for
vising it and playtesting it
===================================================
* Play Information *
Game : Quake 2 Registered Version
Map Name : q2soahc
Single Player : no just to look at it.
Co-op : No.
Deathmatch 2-16 : yep
Difficulty Settings : No.
New Graphics : No.
==================================================
* Construction *
Base : New level from scratch.
Editor used : WorldCraft with the quake2 patch
Other Programs : QBSP3.EXE, QVIS3.EXE, QRAD3.EXE by id Software
Construction time : 20 some days off and on
compile time : qbsp3: 60secs. qvis3: 9000secs. qrad3: 2000secs.
compile machine : P100 w/ 32ram for Qbsp3 and Qrad3 and a P200mmx w/ 32ram for Qvis3 (would of
took 18 hours on my P100 too long :))
Known bugs : none
==================================================
* Copyright / Permissions *
Authors may NOT use this level/map as a base to build additional levels
You are NOT authorized to put this BSP on any CD or distribute it in
any way without my permission.
* Where to get this BSP *
Within ftp.cdrom.com/pub/idgames2/quake2
* Comments *
Well this level runs best on a P166 w/32ram w/no 3Dfx or above, and a P100 w/32ram and a 3Dfx or above.
Due to its very large brush count in some areas (r_speeds 1100, I know thats a no-no but I couldnt help my self;))
it is not very playable in software mode below a P166 and it will "gray out" very little in one or two areas,
in software mode.
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