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  /idgames/quake2/levels/deathmatch/p-r/q2soahc.txt

Date: Wednesday, January 7, 1998
==================================================
Title                   : Q2 Soahc	
                        
Filename                : q2soahc.bsp
			  
Author                  : Ben Bjoralt  (Scalt)	 
Email Address           : dbjoralt@computerpro.com
Home page               : www.xoom.com/exodus  (clan I am in)

Description             : a fairly large DM only level, very "grand" architecture,
                          very 3D, very fun. :)
Other works             :  blahboxc.bsp, soahc.bsp, soahc2.bsp, soahc3.bsp, soahc4.bsp, altdm1.bsp			  
                          
Installation		: Place the  file into c:\quake2\baseq2\maps. In the game pull down 
                          the console (~) and type   map q2soahc
			

Additional Credits to   : id Software, makers of WorldCraft, Liono, SementE ( both of clan Exodus) for 
                          vising it and playtesting it
			
			                                         
                          
===================================================
* Play Information *

Game                    : Quake 2 Registered Version
Map Name                : q2soahc	
Single Player           : no just to look at it.	
Co-op                   : No.
Deathmatch 2-16         : yep 
Difficulty Settings     : No.
New Graphics            : No. 
                               

==================================================
* Construction *

Base                    : New level from scratch.
Editor used             : WorldCraft with the quake2 patch
Other Programs          : QBSP3.EXE, QVIS3.EXE, QRAD3.EXE by id Software
Construction time       : 20 some days off and on
compile time            : qbsp3: 60secs. qvis3: 9000secs. qrad3: 2000secs.
compile machine         : P100 w/ 32ram for Qbsp3 and Qrad3 and a P200mmx w/ 32ram for Qvis3 (would of
                          took 18 hours on my P100 too long :))
Known bugs              : none
==================================================

* Copyright / Permissions *

Authors may NOT use this level/map as a base to build additional levels 
You are NOT authorized to put this BSP on any CD or distribute it in
any way without my permission. 

* Where to get this BSP *

Within ftp.cdrom.com/pub/idgames2/quake2 

* Comments *
Well this level runs best on a P166 w/32ram w/no 3Dfx or above, and a P100 w/32ram and a 3Dfx or above.
Due to its very large brush count in some areas (r_speeds 1100, I know thats a no-no but I couldnt help my self;))
it is not very playable in software mode below a P166 and it will "gray out" very little in one or two areas, 
in software mode.






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