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/idgames/levels/j-l/jawbreak.txt |
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Sunday 20th July, 1997
================================================================
Initially, this level was part of a mission pack I was doing with
Warren (ToeTag) Marshall. Unfortunately, Real Life (tm) got to us
both, hence the individual release. We'll try again for Quake 2 :)
================================================================
Title : Jawbreaker
(dyin' ain't much of a livin', boy...)
Filename : jawbreak.bsp
Author : Matt Sefton
Email Address : matt.sefton@dial.pipex.com
Please mail me about this level - I love feedback :)
Homepage : Single Player Quake Level Heaven
http://www.planetquake.com/spq/matt/
Description : Full Quake map, designed specifically for single play.
Additional Credits to : id software - Hammer of the Gods.
Hipnotic for inspiration and textures!
Ben Morris for WorldCraft.
Jim Lowell for the original jump lift idea.
Martin R. Goedtke for trigger_hurt advice.
Crash for being Crash.
Beta Testing Crew! : Bill J.'Crash' McClendon, Ron Allen, Andrew Smith,
Jim Ahara, Ace, Dale Suggs, Marcus Dromowicz,
Martin Goedtke, Marty, Rich Carlson, Steve Rescoe,
Warren Marshall. I guess you could say 'thoroughly
tested' :)
=================================================================
Through my levels and my web site, I've made so many great friends that
to list them all would be futile (and boring :) In particular, I'd like to
thank the following for making my Quakeworld a better place!
Bill J.'Crash' McClendon, Ron Allen, Andrew Smith, Jim Ahara, Roger Staines, Dale Suggs,
Lt. Dan, Marcus Dromowicz, Martin Goedtke, Marty, Rich Carlson, Steve Rescoe, Warren Marshall,
Joost Schuur, Josh Gordon, Steve Ross, Steve Heaslip, Bastard, Dwoemer and all the
Planet Quake crew, Gyro Gearloose, Jim Lowell, Martin Hryniewiecki, Matthias Worch,
Thomas Quarles, Mick Carey, Andrew McIntyre, Ariel Vera, Ed Cope, Dick Oliver,
Greg MacMartin, John Cutter, Bob Bowman, Matt Powers, Sverre Kvernmo.
Angela, my long suffering and wonderful wife [just 5 more minutes...] :)
Larry the QuakeDog (squeaky toys destroyed while u wait)
Nescafe instant coffee, Rolling Rock, Marlboro Lights - the editor's friend :)
Kenny Dalglish, The Toon Army, Alan Shearer, Tino Asprilla, David Ba..
oh SHUT UP will ya!
=================================================================
Other Levels by Author : THE LOST WORLD (Quake)
http://www.cdrom.com/pub/quake/levels/j-l/lostwrld.zip
THE UNDERWORLD (Quake)
http://www.cdrom.com/pub/quake/levels/s-u/undrwrld.zip
EVILWORLD 1 (Quake)
http://www.cdrom.com/pub/quake/levels/d-f/evilwrld.zip
EVIL TWIN (Doom 1)
http://www.cdrom.com/pub/doom/levels/doom/d-f/eviltwi2.zip
================================================================
I am actively seeking employment in the games industry.
If you can help, please get in touch.
================================================================
FOR THE BEST IN SINGLE PLAYER QUAKE LEVELS, AUTHOR INTERVIEWS & GENERAL ALL
ROUND GOODNESS, VISIT SINGLE PLAYER QUAKE LEVEL HEAVEN!!
http://www.planetquake.com/spq/matt/
FOR REVIEWS OF EVERY SINGLE PLAYER QUAKE LEVEL OUT THERE,
VISIT CRASH'S SINGLE PLAYER QUAKE PAGE!!
http://www.planetquake.com/spq/crash/
SPQ - It's a love thang... :)
================================================================
* Play Information *
Single Player : Yes (Oh, yes - this is what it's all about :)
Cooperative : No
Deathmatch : No (sorry, just wouldn't work with this map!)
Difficulty Settings : Yes
New Sounds : No
New Graphics : Yes
(custom texture wad made from id and Ritual
[Hipnotic] textures. Also about a dozen custom
textures with a few old favourites :)
New Music : No - music is track 2, Quake CD.
Scourge of Armagon CD track 2 recommended!
Demos Replaced : None
* Tale of the Tape *
Base : New level from scratch
Editor(s) used : WorldCraft 1.1a, AdQuedit, Paint Shop Pro 4.0
Known Bugs : None (with a proviso...)
During the latter stages of construction on Jawbreaker,
WorldCraft ground to an almost complete halt, probably
due to the number of brushes in the map and the weakness
of my PC :) It was taking 10 minutes just to SELECT a brush
or entity, let alone change anything. For that reason, I may
(or may not) have missed a couple of 'bonus item' errors. If
I have, please don't mail and tell me :) I know...
Build Time : centuries... :)
Texture Wad used : Custom compiled texture wads.
Compile machine : P100, 24mb RAM, Orchid Righteous 3D 3dfx card.
QBSP Time : 25 mins
Light (-extra) Time : 34 mins
VIS (-level 4) Time : 1 hour, 25 minutes (not bad, huh? :)
Brushes : 2081
Entities : 600
Models : 117
Textures : 96
Av. Leafs Visible : 115
* Additional Information *
Unzip into the quake\id1\maps directory (create if necessary).
Launch Quake, go to the console and type:
skill 2 (or 0/1 if you're scared :)
map jawbreak
* Copyright / Permissions *
Authors MAY NOT use this level as a base to build additional
levels.
This BSP may be distributed ONLY over the Internet and/or BBS systems.
You are NOT authorized to put this BSP on any CD or distribute it in
any way without my express written permission. Don't even TRY and put it
on a cd-rom by saying that you asked my permission and I didn't reply
within a certain time period so you took that as a yes!
ENJOY! :D
oh, and by the way...
QUAKE 2 WILL RULE THE COSMOS!
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